Name: Compatiblity Patch for Waldnir's Woods and Unique Landscapes: The Great Forest: Ancient Redwoods
Version: 1
Date: 07/02/2008
Category: Dungeons and Locations
Requirements: Player-Created MOD(s): Waldnir's Woods, UL - Ancient Redwoods
Author: Vorians
http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both Waldnir's Woods and UL Ancient Redwoods MODs.
Note that you still need to download Waldnir's Woods and Ancient Redwoods separately. Links are available
in the Requirements section.

Details
=======
Waldnir's Woods adds a hunter's shack and waterfall to Shadeleaf Copse. But Shadeleaf Copse is within Ancient
Redwoods, so if you use the two mods together you'll either have land tears, or a floating tree and a half-buried
shack.  With this patch, the shack is no longer buried, and the floating tree no longer floats!

I highly recommend using a program such as Oblivion Mod Manager (OBMM) to adjust load order.
My install instructions will assume you are using OBMM, but I expect other load-order programs function the same.

Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start OBMM, place a checkmark beside the .esp file.
3. Adjust load order as follows:
FF_WaldnirsWoods.esp
xulAncientRedwoods.esp
WaldnirsWoods-AncientRedwoods patch.esp

If you know how to use TES4Gecko, I recommend an alternative installation if you don't want an extra ESP in your load order.
Merge "FF_WaldnirsWoods.esp" with "WaldnirsWoods-AncientRedwoods patch.esp" (merge order of 1 for Woods, 2 for patch).
Then use the merged ESP instead of the Woods and patch ESPs, and load it AFTER the UL ESP.


Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with Ancient Redwoods near Shadeleaf Copse.
I "back-revved" the ESP using TES4Gecko so it should work for any version of Oblivion.


Known Issues or Bugs
====================
None that I know of, as long as you get the load order right.


History
=======

2008/02/07 - Version 1 - Initial release.


Contact
=======
None.


Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Planet Elder Scrolls for providing an alternative site to download mods from.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Aelius for Ancient Redwoods, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to Fritz Fretz for Waldnir's Woods.


Tools Used
==========
TES4Gecko - http://www.tesnexus.com/files/file.php?id=8665
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


Links to Required MODs
======================
Waldnir's Woods: http://www.tesnexus.com/downloads/file.php?id=6505
The Great Forest - Ancient Redwoods: http://www.tesnexus.com/downloads/file.php?id=11163


Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.